Github Game Off 2023 Submission
Game Off is GitHub's annual game jam that challenges individuals and teams to build a game during the month of November. I collaborated with a team of classmates, and we began working on our submission in the second week of November.
The given prompt was "scale."
We interpreted this theme to be related to a morality scale or a scale of justice.
As a result, we opted to center our game around a dynamic where the player's choices directly influenced their "heart," serving as a metaphorical scale of consequences.
We knew we wanted a day/night phase with different mechanics. While the story was being determined, I contributed to figuring out the general format and mechanics we wanted for our game during the day/night phase.
I prototyped different layouts and potential genres that we could explore. In the end, we decided on an RPG-esque game at night and side-scrolling exploration during the day for flexibility, scalability, and to accommodate time constraints.
I collaborated with Jane, our illustrator, to brainstorm ideas for user interface objects in alignment with her artistic style. I conducted initial ideation to determine potential functions and frames for conveying information effectively.
Insights:
> The design of our user interface had to be aligned with the thematic elements and mechanics of our game, followed a restrained color palette and a dedicated embrace of a monochromatic theme.
> The design deviated from the initial medieval aesthetic, refining the original user interface design to elevate visual impact and instill a sense of eeriness.
I designed and implemented Unity effects to enhance the game's visual depth and overall engagement.
I employed Unity's URP and Shader Graph to develop various shader effects, including a wind, outline, and blur shaders.
Unfortunately, due to time constraints, only the blur shader made it into the final implementation of the game.
I conceptualized and coded particle system effects, as well as global volume animations, for the utilization of attack VFX in the battle scene.
Using Unity's Global Volume and URP, I created a post-processing system and added functions for Jane and I to work with.
The post-processing effects we worked with included Vignette, Chromatic Aberration, Lens Distortion, and adjustments to Shadows, Midtones, and Highlights.
Explore the finalized user interface design and its implementation in our game.
https://vill4n3lle.itch.io/valuables
(Credited as "Bri")
> Includes a downloadable and playable version of our game.
https://github.com/mashiyatz/github-gameoff-2023/tree/main
> Our open-source code repository.
https://itch.io/jam/game-off-2023/rate/2398987
> Jam submission page that includes reviews, rating and comments.
> Fixed incorrect UI formats and corrected a timeline sequence that wasn't functioning properly
> Implemented a more sophisticated battle system, incorporating various effects for different items in battle.
> Added more attack animations for both the demon and player.